Ian James Andersen

Worlds

An adventure through fantastic planes of existence.

When our unnamed adventurer accidently steps on a sharp crystal object among the mess of things on her apartment floor, she becomes transported to a strange environment filled with bizarre creatures. Worlds follows her story of exploring and trying to find her way home through a series of unique environments. I wanted to make this comic in order to explore creating different settings and explore how those settings develop as a character explores them.

Publisher

Digitally Self-Published on Gumroad.

Format

294 Pages in 12 Chapters Full Color PDF

Worlds Comic

These comics were a lot of fun to create, inventing various landscapes and themes for environments and exploring how they expand in different ways.

Concept

I'm not sure anymore if the final version of Worlds is the same as how I initially thought of it, but I'm happy it became what it did. Creating various environments and unique challenges is one of my favorite things about comics. I wanted to create a comic that could be published on a monthly basis with each month exploring a different world; I could have kept this going a lot longer but after twelve chapters I decided it was time to start something new. I wanted to avoid any sort of traditional plot focusing instead on the character's interaction with the various settings.

Color

Each world has a different color scheme, this was done in part to add atmosphere and emotional color to the various environments and as a way to explore using color palletes I never used before. I also left the fill for the character the same as the page color because I didn't want them to be too specific, the only places she appears in color are on the covers of the collections, but on the cover for the entire collection she again appears without any designated color scheme. This was done partially for practical reasons as coloring a character takes more time than coloring the environments, but also I was thinking of how Scott McCloud explains that less detailed characters are more relatable than more specific characters in his book Understanding Comics I wanted readers to identify with the character and feel like they were exploring along with them.

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The character's design changes to match the changes she makes to her outfit (mainly tying up her hair). I changed her color scheme on each of the covers, inside the book she doesn't have any color indicated because of the limited color scheme, I wanted the covers to show that there's no real set scheme to how she appears so whatever readers want to imagine is correct.

The covers are meant to give a small hint of what's to come in the next world, each one also shows the color scheme I chose for that book. The colors are both decorative and meant to convey some of the atmosphere I imagined in the various settings. I think I would re-write the titles for the books if I decided to start making changes to these comics.